Andre Hotz André Hotz

Occupation at Piranha Bytes:
Animation

Birthday:
11.11.1976

Vocational training:
Multimedia Producer

Worked on the following games so far:
Gothic 1-3, Risen 1-3, Elex

Favorite game(s)
Rimworld, Bloodborne, The Last Of Us, Elite Dangerous

What are your strengths?
Keeping calm!

What can't you stand?
Getting up early, or getting up in general...

What do you prefer when gaming: PC or console?
Both. Always depends on the game.

What kind of feature would you like to see in a game?
A fully interactable, changeable and dynamic environment (with all the consequences for characters and gameplay)

Are you afraid that you might run out of ideas for a game at some point?
The ideas aren't so much the problem. However, not every idea is a good idea, and the correct implementation of an idea is often much more crucial.

Where do you find the inspiration for your work?
In part actually through the work itself. Since even the simplest things often require you to deal with completely different areas, you always get a new perspective that invites you to new ideas.
A vicious circle! A look out of the window can also help from time to time...

Which game from other studios are you eagerly awaiting and would like to play through?
The Last Of Us 2

If you weren't working in the game industry today, what would you have done otherwise?
Did you originally have a different career goal?

The games industry was actually just a lucky coincidence, because I originally wanted to work in the film industry. Today, however, I am very happy to have chosen and maintained this path, because
I believe that the games industry leaves more room for creativity and is more varied in the long term.

© 2020 Photos by Piranha Bytes / Pluto 13 GmbH
© 2020 Interview by World of Elex + russian provision by Elind & PontifEx +
+introduction & english provision by Ravenhearth
+ image processing and german provision ArthusoKD
+