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= Official statement by a PB member in the German forums. |
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= Official statement by a PB member in the International forums. |
| = Official statement by a NG member in the German forums. | |
| = Official statement by a NG member in the International forums. | |
| = New/important information |
| Facts and information | ||
| Production information | Source | Date |
| • Jenny confirmed that Piranha Bytes are working on a new project! | ![]() |
2015.03.19 |
| • Work on the new project started in early 2014. (Most likely the pre-production, brainstorming part) | ![]() |
2015.06.18 |
| • The new project will most likely be a DX11 one | ![]() |
2015.05.18 |
| • Björn Pankratz is the Project Manager. He has also been PM for Gothic II: Night of the Raven add-on, Risen 2 (together with Mike Hoge) and Risen 3. • Mike Hoge (PM for Gothic 1 - Risen 2) will not be involved with the new project, and neither will be Mattias Filler, Kai Rosenkranz or Ralf Marczinzik. (see current and past members of Piranha Bytes) |
2015.06.16 | |
| • There will be a different composere than Risen 3. • The music will be darker. |
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2015.06.24 |
| • No recycled assets will be used from previous games, like Risen 3 used from Risen 2. • The graphical design will still be stylized/a bit cartoonish, but in a darker, less colourful, more adult way. |
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2015.06.24 |
| • Extended game exploration is most probably going to be pretty early, without a tutorial zone. (Thanks, ravenheart! Missed that one) | ![]() |
2015.06.24 |
| Technical information | ||
| • *SPECULATION* The project will be developed for PC, Xbox One and PlayStation 4. | ![]() |
2015.06.17 |
| • The same in-house engine used by Piranha Bytes since Risen 1, updated to the present technology (i.e. DX11). | ![]() |
2015.06.18 |
| Gameplay information | ||
| • The new game will have a happier/more satisfactory ending than Risen 3. | ![]() |
2015.05.18 |
| • The game will be structured into chapters. • Playing with a party of NPCs will be optional as a rule. • Different kinds of environment, though the diversity of which remains be seen. |
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2015.06.16 |
| • The player will interact with at least on non-human species. (thanks Seven!) | ![]() |
2015.06.17 |
| • Apparently there will be a big unitary landmass rather than a fragmented map. (Thanks Seven!) | ![]() |
2015.06.17 |
| • The game will feature relatively small settlements, none the size of Khorinis (Gothic 2), but larger than the mage settlement in Risen 3. | ![]() |
2015.06.18 |
| • There will be no ships. | ![]() |
2015.06.22 |
| _______________________________________________________________ | ________ | _________ |
| • The climbing will again be scripted. | ![]() |
2015.04.28 |
| • Eating and drinking animations are confirmed. • It is hinted/a possibility that the inventory will hold different foods and beverages instead of joining them into the generic "Provisions". |
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2015.06.16 |
| • There will be swimming. (thanks Seven!) | ![]() |
2015.06.17 |
| • There will be no Quick Time Events! (thanks Seven!) • The inventory will again be unlimited. (thanks Seven!) |
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2015.06.17 |
| • More NPCs will be killable in the new project, not just quest-related kills. | ![]() |
2015.06.18 |
| • There will be teachers and a crafting system which allows the player to craft more than just weapons. | ![]() |
2015.06.22 |
| • There will be different factions granting special abilities and weapon skills upon joining them. | ![]() |
2015.06.24 |
| • The hero will be able to sleep. | ![]() |
2015.06.24 |
| • The inventory will be redesigned. | ![]() |
2015.06.24 |
| _______________________________________________________________ | ________ | _________ |
| • There will be difficulty level from which the player can choose. | ![]() |
2015.06.16 |








